Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Heroes & AI

Notices

Reply
 
Thread Tools Display Modes
Old Jan 20, 2012, 09:11 PM // 21:11   #1
Pre-Searing Cadet
 
Join Date: Jan 2012
Profession: P/
Advertisement

Disable Ads
Default Ideas wanted.

So I've been running this 7H team for virtually everything, with all the rits there never was a problem in NM but I feel that HM could go quite abit quicker and I'm suspecting I may have overkilled on the defense abit.



The optional slot on myself varies between the zones obviously but in general it is one of the following 4:
Signet of lightbringer
YMLAD
Fall Back!
Aggressive Refrain

Theory is that the elementalist keeps them burning at the start to get myself into position as a tank with Blazing Finale while maintaining "They're on fire!".
I've been looking at replacing the Necro with something else but I've pretty much ran out of ideas, and with myself running imbagon, I do not need a inept mesmer.
Haven't really had any issues keeping this build going in HM aside from on eternal grove but it could surely be adjusted. Any suggestions would be welcome.
luedieniel is offline   Reply With Quote
Old Jan 21, 2012, 10:07 AM // 10:07   #2
Jungle Guide
 
AndrewSX's Avatar
 
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
Default

Few things i'd say:

-As you're playing imbagon, there's enough protection to kick the ST rit, as everybody in earshot should be protted at 60-80% from armor-respecting dmg. This allows you to change the N/Rt communing with the Rit, that is much more effective with SP. Also consider to tweak a bit that bar, doesn't look that good atm. (SOGM, Recall essence-micro'ed-or ST with offensive spirits).
-Put some extra prots on MM. SY! won't reduce any armor-ignoring dmg, and having extra prots is nice (but a full ST is overkill). Make it N/Mo, and put Prot Spirit + Aegis, plus SoAbsorbtion or another res.
-Panic+Esurge looks fine (just replace energy burn for something else like Overload on Panic, and swap Leech sig. for WNWN on Esurge - they stack better than rupts).
-On ele: take away Mark of Rog, Djinn haste, glyph of power and trow in Meteor, Liquid flame and AoRestoration.

Now you should have a extra slot to fill. Things i'd keep in mind:
-UA (smiter or heal) cuz you have 1 res atm. I don't say you need too much, but 2 or 3, expeciallyif one is UA is enough.
-Another SF ele, because 1 alone would just spread condition, 2 will do some dmg.


Anyway, you should take a look at this:http://www.guildwarsguru.com/forum/f...t10501445.html.

Hope it helps.
AndrewSX is offline   Reply With Quote
Old Jan 21, 2012, 11:41 AM // 11:41   #3
Pre-Searing Cadet
 
Join Date: Jan 2012
Profession: P/
Default

I'd like to start by saying thanks for the input, I've ran some tests with the adjustments you suggested and the SF Ele's became quite abit better, added a second SF Ele for the added damage and it helped speed things up quite abit compared to bringing the ST, altho the group recieves some extra damage it can be neglected.
I had 2 builds for the MM:
OAZEYJNFn5sUrC4B0QnAZw0OF (Being the one in the first post)
OANDYaxNSGNLVVBoB4BJgLC6E

using the 2nd one in areas heavy on condition spam and the rest of the time I'll be running the first build(replaced elemental skills with Aegis, Protective Spirit and Restore Life.
luedieniel is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:51 AM // 04:51.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("